#ifndef ORC_H
#define ORC_H

#include "GameObject.h"
#include "Sprite.h"

class Orc : public GameObject{
public:
	Orc(ID2D1Bitmap *tex);
	~Orc();

	void Render(ID2D1HwndRenderTarget* render);
	void Update(long elapsedTime);

private:
	Sprite	*orcSprite;
	ID2D1Bitmap	*tex;
	FLOAT	speed;
	FLOAT	angle;

};
#endif